RAF Airfield Map Jam — Round 2
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In the aftermath of scrambling, you can witness shootouts above your base.
A new camera button will also allow you to automatically move the camera to follow the intercepted plane.
This camera is also available to witness victory roll celebrations after missions.
The new Vickers Machine Gun joins the roster of base defense options.
The Vickers only needs 1 person to operate and costs 2 slots to ship.
However, it is weaker than the Bofors and is limited in its turning radius, meaning it needs to be strategically aimed at paths enemies could come from.
This new gun offers a simple early game solution for base defense.
The brand-new web character editor allows you to create characters to import into your game.
The new import functionality in the main menu allows you to choose which characters you want to populate the base with.
New map parameters also allow you more control over which characters are in your starter crew.
Trees now spawn a tree sapling upon harvest, which will eventually become a tree.
If you destroy trees, trees will not spawn a sapling, allowing you to also get rid of trees for good.
Over 16 new missions: Together with the new mission system, there is a new set of missions.
10 of these are new hard endgame missions.
Stealth parameter main missions have been fixed to be shown properly.
6 of the new missions are brand-new stealth missions.
Repair time for any object is now a flat 50% of build time.
This addresses problems with roofs being repaired for several days.
Scramble reports now show more information on which planes took part.
The crew overview now also shows the health status of crew members.
Crew will not bury people through the night anymore.
“Open saves location” option now works on Mac.
There is a new option to deactivate tutorials in the Options Menu.
Fixed issues of selections snapping to 0,0 when dragging on UI elements.
Fixed an issue of older saves having everyone grow mustaches, including women.
Missions now have a proper fallback if localization is missing.
Fixed a problem of unread mission reports getting added to weekly evaluations.
Fixed problems when planning structures further than the map border.
Fixed issue of multiple people rushing in to carry the injured.
Fixed issues of the runway menu not properly updating to Tier 0 when planning.
Fixed a problem of AA gun range not showing if something else is selected before.
Fixed a minor UI issue of size dots in the shipping menu showing in other categories.
Fixed an issue of the game not going to automatic triple speed when everyone is asleep.
Fixed some issues with objects destroyed on Lichfield during the intro.
Plane tier display is now properly hooked up in the management menu.
We heard several reports of people getting stuck midway through going to locations. We have no fix yet, but we are working on it.
We are trying to address that you cannot force people to carry an injured person.
We are investigating an issue that performance starts to drop when resources lie around
We are actively watching all your reports in the Feedback Tool and on Discord, so let us know if the update causes any issue.
NOTE: After a Major Update, we recommend starting a new game to make sure you don’t get any unexpected issues. Older saves may not work as intended because of new systems that got added.
If you haven’t already, please leave a review here on Steam. Reviews help guide new players and grow the game. They help us to push forward with more improvements and updates for the future of GROUND OF ACES.
LEAVE YOUR REVIEW HERE Check the Roadmap for our future plansGeschrieben von
Nuria
Blindflug Studios
Join the Map Contest: Read the Rules, Create Your Map and Submit It To Win
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